How To Mod Mount And Blade Warband

Requirements

This mod does not have any known dependencies other than the base game.

Mount & Blade: Warband - Gekokujo v.3.1 - Game mod - Download. The file Gekokujo v.3.1 is a modification for Mount & Blade: Warband, a(n) rpg game. Download for free. Gekokujo is a mod for Mount & Blade: Warband created by team lead by marty4286. The project isset in the Sengoku period of Japan.

Mods requiring this file

How To Mod Mount And Blade Warband
Mod nameNotes
15th c mod for Floris Basic
Combined Face Replacer and Floris Compatibility Patch
Floris Expanded - Guarantee Polearms for Polearm Troops
Permissions and credits

Credits and distribution permission

Blade
  • Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

File credits

How To Mod Mount And Blade War Band On Steam

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Donation Points system

This mod is not opted-in to receive Donation Points

How to mod mount and blade war band xbox one
Mirrors
Changelogs
  • Version 2.54

    • Quests: Raise Troops, now allows partial turn in of the required number of troops with a small boost to your quest duration. The full amount is still required to complete the quest.
    • When speaking to the host of a feast the player should gain +1 relation even past 9 relation. (Caps at 50).
    • After winning a large battle with allied lords present you will gain a +1 boost in relation with them.
    • Disabling companion complaints now also prevents them from leaving.
    • Tournaments: upgraded to 1.5.3
    • Tournaments: Item prizes should have more appropriate quality modifiers now when awarded.
    • Tournaments: When companions win an item prize for placing in the tournament they will give it directly to you.
    • Tournaments: Players should now receive a +1 relation boost with any lord attending a tournament they are hosting.
    • Tournaments: You will no longer gain a courtship bonus to relation once married with other ladies when you win.
    • Tournaments: Relation gains are now limited to +/-1 with lords & ladies for winning a tournament during a feast.
    • Tournaments: Refined AI decision making on weapon usage to incorporate current speed and switch away from lances when not moving fast enough to use them effectively.
    • Tournaments: Adjusted cash & xp awards to use the global difficulty score created in TPE 1.5.
    • Tournaments: Player health is now set to 100% upon entry into a tournament.
    • Tournaments: Default level of tournament participants reduced from 24 to 21.
    • Tournaments: Level bonus for special troops reduced from +9 to +6.
    • Tournaments: Companion & Lord damage soak & boost reduced by 40% previous value.
    • Tournaments: Added limitation to how much relation you could gain per tournament with noblemen/noblewomen during a feast. (+/- 1)
    • Tournaments: Town relation gain for winning a tournament now caps at +3 per win.
    • Sieges should be limited to the number of reinforcement waves as set in Mod Options
    • Auto-charge on siege defense disabled for player's team
    • Battle Continuation added to village raids and siege defender sallies
    • New Mod Option toggle: enable a pop-up message/pause when an enemy party comes into view when fast travelling
    • Included a new option in the installer that allows you to install the mod not only in English, but also in German, French and Polish.
    • Added Random Bandits Equipment.
    • Applied H.T.'s Archery Tweaks.
    • The sovereign relations report now truncates the 'Grand Pricipality of the Vaegirs' to simply 'Grand Pricipality' so that it does not cover the player relation value.
    • Sigmund should now show up randomly in taverns changing locations every 3 days.
    • Tournaments: Shield bashing should now function in tournaments again.
    • Tournaments: Lords should gain a relation bonus with you after you win a tournament they attend (if applicable).
    • Freelancer: Bugged quest aborting on enlisted lord defection/indictment for treason fixed; player will change factions with the lord
    • Freelancer: Dialog bugs/hangs when dealing with returning from vacation or capture fixed
    • Book fixes: the Spotting, First Aid, and Pathfinding books are changed to Reference, not Readable; the Charisma Readable book will now work.
    • Completion problem with the Guildmaster 'qst_persuade_lords_to_make_peace' quest corrected, allowing further quests from a Guildmaster you took the 'make peace' quest from.
    • Deliver grain quest will now correctly take grain from player; large bag bonuses apply.
    • Reports' presentation script errors should be fixed
    • Troop dialog fixed for Gameplay-Expanded Tree Swadian I4 Jacobite
    • Minor typo & string errors corrected
    • The Estates of the Realm presentation now only displays active kingdoms.
    • The missing models for the Vaegir Imperial War Bow in the Gameplay version have been fixed.
    • Fixed the installer bug that placed some textures in the wrong directories.
  • Version 2.53

    • Tournaments: The minimum requirement for survivor points be awarded has increased from 3 to 4 participants.
    • Tournaments: The difficulty slider settings have been reordered to sort by number of hostile participants instead of number of total participants. This should smooth out betting values a bit.
    • Tournaments: Crossbows have had their damage increased.
    • Tournaments: You can now tab out of a match after you have been knocked unconcious, however, this will cause every currently surviving participant in that match to gain 3 points. A question prompt will ask to confirm your desire to exit.
    • Tournaments: Companions & Nobles now receive a passive improvement to their damage as well as a passive reduction to their damage taken based upon their level. As the troop approaches level 25 their bonus will gradually scale to 0%.
    • Tournaments: The final cash payout has been reduced from 7500 to the Floris 2.5 setting of 3000.
    • Tournaments: Final prize awarded is weighted by your cumulative difficulty score (the % score reported from each round).
    • Tournaments: Item prizes now key off of this value vs. the difficulty slider. Prizes now have enhanced quality.
    • Tournaments: On rounds where you are knocked out only half of your difficulty score is added to the total.
    • Tournaments: Tournament betting value calculations have been adjusted.
    • Tournaments: The difficulty score now has a direct influence on betting values.
    • Tournaments: The difficulty slider itself has a minor impact to improve bets received on harder matches.
    • Tournaments: Bid values in matches large enough to receive survivor points now factor this in when determining how hard it would be to make your bid.
    • Tournaments: The 'tournament system settings' camp menu has been removed. These options have now been incorporated into the main mod options page.
    • Freelancer: Ability to request 'reassignment' to another troop (albeit of a lower tier) added; can reset all the way to a recruit if desired.
    • Freelancer: Full explanation of promotion eligibility/ineligibility added to the upgrade tree menu (displayed when XP is sufficient but stats are not).
    • New mod options: toggle auto-charge on siege tower reaching a wall; toggle division assignment for allies under your command--with your troops or in 'base' infantry, archer, cavalry divisions.
    • Sigmund: Now makes a normal tavern circuit (like booksellers, companions, etc) unless paid to stay (no more repeated re-entry to cause him to spawn). Slightly decreased recruitment numbers when paid to stay in one place.
    • Sigmund: Makes use of the 'barracks' improvement to provide more and possibly trained recruits
    • Sigmund: Added to staff salaries if kept at your hall (not if kept at a tavern); dialog adjusted to reflect this.
    • The base payment for mercenary contracts has been reduced from 80% of upkeep to 75%.
    • Slightly changed the equipment of the Slaver Crusher and Slaver Chief.
    • Enabled 112 new banners for the player to choose from.
    • Tournaments: Tournaments will no longer grant 2 points to people who lost in a round.
    • Added hard edges to Muiderslot models.
    • Mercenary contracts should no longer get Div/0 errors leading to 4,000,000 denar payments.
    • The 'black screen of death' caused during character creation since warband's 1.150 update should no longer occur.
    • Banner selection will not trigger during character creation any longer, but if you should receive a banner it will allow you to select one as soon as the game starts (at the world map).
    • Freelancer: Companions on mission when you enlist should attempt to return.
    • Freelancer: Post-Freelancing and serving as marshal no longer bugged due to past defeat/capture.
    • Freelancer: Other capture-related bugs corrected: no permanent note on your character page, no duplicates of your character being imprisoned elsewhere, both should fix the money disappearing bug (needs confirmation)
    • Report menu options have appropriate mno_ ids in the Dev Suite for translators.
    • Bug with some (garrison-selected) patrols not marked as being the player's fixed.
    • Custom Battles work again; PBOD orders, formation AI, etc--all in-battle features--active.
    • PBOD: All pre-battle orders should function again and 'snap' into place on spawn.
    • PBOD: Cancelling spear bracing, volley fire, and skirmishing fixed.
    • Renamed the Swadian Green Dress (which was actually blue).
    • Slightly moved the Yruma Castle map icon, so that it won't collide with trees.
    • The following scenes have been fixed: Derchios Castle, Etrosq Castle, Knudarr Castle, Jamiche Castle , Tilbaut Castle, Uhhun Castle, Halmar Siege Scene and Tavern, Rivacheg Siege Scene, Tulga Tavern, Uxkhal Siege Scene.
    • Mipmaps added to the normalmaps. (Will fix visual errors on distant armor/mail).
  • Version 2.52

    • Trade penalty for selling or buying the same item in a town reduced.
    • Mercenary Contracts: Persuasion benefit towards increasing payment from mercenary contracts improved slightly.
    • Mercenary Contracts: You should now receive additional pay based upon your level and the level of your companions.
    • Mercenary Contracts: You will now be able to end a mercenary contract by speaking to the ruler of your faction.
    • Lowered the speed for the 'Two-handed Mace' from 98 to 88.
    • 'Mamluk's Round Shield' will now spawn in Sarranid stores vs. Nord ones.
    • 'Horsemans Mace' no longer has a thrust damage value.
    • Town/Village upgrade 'Barracks' in a town or castle will improve the quality/number of recruits in the villages attached to it. It will also get your towns/castles better reinforcements if you use the Mange this Town/Castle->Recruit some troops option
    • Auto-loot will now show what each companion upgraded to when used as it did during the open beta.
    • Auto-loot will no longer alter which books a companion is carrying.
    • All tiers of Nord troops get +1 Athletics & +1 Ironflesh instead of just the final tiers.
    • All shield-bearing Nord troops receive +1 Shield.
    • Nord archers now have more power draw and less power throw. Their proficiency with archery has improved and with thrown weapons has been reduced accordingly.
    • Starting weapon proficiencies for the Nord have changed so they have +30 one-handed and +10 two-handed (instead of the other way around).
    • Changed the damage type several bows from piercing to cutting. This is to prevent low-tier archers from having an unbalanced advantage against heavily armored units while still being very effective against low armored troops. Crossbows haven't had the
    • Increased the ammo of throwing weapons.
    • Lowered the accuracy of the bows and crossbows with 10%.
    • Lowered the stats of the Black Khergit Horsemen.
    • Raised the level of the lords and kings.
    • View All Items now displays item difficulty requirements.
    • Gave the Slaver Chief a bow and adjusted the stats of the elephant.
    • TPE: New betting system implemented.
    • TPE: You can now designate whether you want to use the native or arena overhaul mod's scene in a tournament on a town by town basis from the tournament design panel.
    • TPE: Difficulty scoring implemented. Final tournament payouts now key off of this value.
    • TPE: Final monetary reward maximum for tournaments increased to 7500 denars.
    • TPE: Extended the cooldown period on the tournament invitation quests to 10 days.
    • TPE: Companions will now receive the items they are listed as winning in a tournament.
    • TPE: Loot table was refined a bit to provide a more even distribution of value and usefulness.
    • TPE: Tournament Play Enhancements upgraded to 1.5
    • PBOD: Pre-Battle Orders & Deployment upgraded to 0.92.5
    • PBOD: Shield-bash key-configurable
    • PBOD: Key-controlled rotated added to mouse-operated DeathCam
    • PBOD: Pre-Battle orders 'snap into place' at battle start
    • PBOD: Pre-Battle orders now available for alternative divisions activated by splitting a troop type into 2 divisions
    • PBOD: Pre-Battle Planning and Tactics 'Info Pages' added for in-game documentation
    • PBOD: Some bugfixes (Custom Camera, Formations, and Split Divisions mainly; pre-battle options now work in conjunction with siege defenses)
    • Freelancer: If your lord is defeated and you captured, you are no longer relieved of service. You will have 20 days to get back to your lord and resume service (or request to be dismissed) or you will be labelled a deserter.
    • Freelancer: Tracking Quests added: your quest log will now show who you are enlisted with, your current rank, and count from the date of enlistment. Vacations/leave, and the need to return to your lord after defeat and capture also can be tracked in the Q
    • Freelancer: Pop-up dialog windows will give a more obvious warning 1 day before your leave/capture return is set to expire to prevent 'accidental' desertion.
    • The script 'get_lord_home_center' errors should no longer occur.
    • A handful of minor Native coding errors corrected (mainly dealing with campaign AI/marshal decisions)
    • Auto-loot should now pick proper helmets for upgrading.
    • Fixed a wrong Khergit upgrade path.
    • Reduced the price of noble outfits: lords now should think twice about wearing their cloths instead of armor into battle.
    • Corrected the stats for the A6 Swadian Yeoman Archer.
    • Tournaments: Companions will no longer gain free points following a round they competed in.
    • Tournaments: There will no longer be a duplicate 33rd competitor in the post-combat ranking screen.
    • Tournaments: You should no longer get script errors spamming during a tournament match after using the 'escape' menu.
    • Tournaments: If you own a town, you will no longer attempt to invite yourself to your own tournament.
    • Tournaments: Troops will no longer appear naked in the post-combat ranking screen.
    • Tournaments: The 'apply to all centers' checkbox in the tournament design panel should function properly now.
    • Tournaments: Completion of the Tournament Invitation quest should now give a reputation gain with the hosting lord as was intended in 2.5, but only if you were invited.
    • Freelancer: Siege defenses work
    • Freelancer: Banner bugs (for nobles and defeat/capture) fixed
    • Replaced the Lods for the Nord Angle Longsword and all four Khergit Pattern Bows.
    • Kings should now display their proper banners in combat.
  • Version 2.51

    • Added Freelancer - the ability to join a lord's army - to the Gameplay edition.
    • Fixed three helmets that had no texture.
    • Fixed the invisible horses during a tournament.
  • Version 2.41a

  • Version 2.31

    • Corrected some small mistakes in itm_materials.brf.
  • Version 2.5

    • This release has all different versions (Basic, Gameplay, Expanded) in one installer.
    • A total of 143 sources have been used.
    • A lot of new features, like Moneylenders, Tournament Play Enhancements and Freelancer.
    • Complete overhaul of the items.
    • The first version to break savegame compatibility.
  • Version 2.4

    • Various bugfixes.
    • Reworked the arenas.
    • 5 new mods and 22 new scripts added.
    • Sea trade added.
    • Raised the amount of Sound effects till 1100.
    • Made an optional addon which raises the sounds even to 1700.
  • Version 2.3

    • Corrections in the .brf-files.
    • Several bugfixes.
    • 1 new mod and 2 new scripts added, and updated some mods.
    • Some small changes to the troop trees.
    • Changes to the reinforcements the AI receives.
    • Reduced the amount of units that use shields.
    • Raised the armor of several Nord armors.
    • Expanded tax system.
  • Version 2.2

    • Several bugfixes in the items, and a restructure of the .brf-files and textures.
    • Added 'forgotten' items that floated around in the textures or meshes.
    • Corrected some meshes and textures.
    • 5 new mods added and updated the mods to the latest versions.
    • Several other bugfixes.
  • Version 2.1

    • Made the pack 1.134 compatible.
    • Several bugfixes in items and textures.
    • Reverted back to the native town siege scenes, since there were problems with the previous ones.
    • Corrected the Polished Landscape Trees.
    • Adjusted the troop names for Swadia, Vaegir and Rhodok.
    • Upgraded the PreBattle Orders to version 0.81.
    • And quite a lot more small and big bugfixes.
  • Version 2.01

    • Fixed a tiny bug I found immediately after uploading version 2.0.
  • Version 2.0

    • Bugfix: it appeared that the npc's all started as level 1. That's been fixed now.
    • 30 new mods and 4 new scripts added, and updated all mods to their latest version.
    • I changed the stats of quite a few items. Take for example the new horses: it now makes a small difference if you take for example a brown or black steppe horse.
    • Totally new troop tree.
    • A lot of other fixes and small changes!
  • Version 1.0

Overview

The Mount and Blade game series feature a distinctly different modding system quite unlike what most Nexus users are used to. With the file transfers from the mbrepository, the newer mod users from the M&B series are often left oblivious as to how to tackle installing and enjoying mods.

This page will try and help you on your way.

If you are new to M&B mod usage, one should take care to realize that the game does not feature a plugin system, like the TES and Fallout series. But rather, a module system, which allows you to only run one at a time.Merging two mods will require you to manually do so, and possibly even edit a few files. We will try to cover that as well.

Desura

The first method is the easiest one, and actually does not even require the usage of the Mount and Blade nexus, although the featured mods are also available at the Nexus and sports an arguably better commenting system.

How To Install Warband Mods

Desura, on top of selling games in a Steamworks-like manner, also hosts mods for specific games.All it takes to be eligible for these mods is to create an account, and have the games installed.This especially includes games on Steam, which it so far has seemed very compatible with.

To keep things simple, you can let Desura scan your entire computer for any games it is synchronized with. You can do this by going to your settings, and (TBA - it should be easy to figure out on your own).

Once that is done, you can right click your desired Mount and Blade game (Desura seems to have the most wide variety for Warband), select to go to its profile, and there should be a button called Mods. Click on the name of one to go to it's profile, click install, and follow the instructions from there. (Mainly just clicking a few prompts and it will download + install completely on its own)

Once installed, you can double click the game or the mod in your games list to launch the game. (if you are using the Steam version, you will need to be logged in to Steam/make it able to launch)The typical menu will pop up, and you can select your mod from the drop-down menu.

Modules folder

The second method, and arguably more used (as Desura has a limited amount of mods available) is one more befitting for mods you download in the Nexus.

Most mods should state where to place the files. Unless the mod is an unusual one (a graphics replacer of some sort), it will generally go the Modules folder inside your installation folder (TBA: example locations).

When it is installed, if a module, then all you need to do now is to launch the game as you normally do, and select the module from the drop-down menu.If you do not see it, make sure that you extracted the module in its own folder, do not place the loose files in the Modules folder self!

In case of a cosmetic/replacer mod, things may get a little tricky.Generally, these mods will be designed to applied to the Native module, which is the default one. Following instructions should be sufficient. Also, creating backup of the Native module is strongly advised.

In case of applying it to a module other then the default Native one, you will have to do the same, but be wary if you need to replace a file.The best way to do this is to extract said mods in a different location, cut it's contents and paste it in the module you want it in. When it asks to merge the folders, click yes.

How To Mod Mount And Blade Warband Ps4

!!!But!!! (and this is important!)

If it asks to overwrite an original file, click No!This will allow you to see, in the location where you cut the files from, what files would have been overwritten. In case of an .ini or similar file you can edit with Notepad, you should open both the original file and the one that wanted to overwrite it. Compare the changes, and add these changes yourself to the original file.It should be relatively easy, but be sure to look around for information/help on the forums if you need it!

(WIP)

References

  • [1] Mount and Blade wiki
  • [2] M&B Repository
  • [3] Desura
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Installing_Mount_and_Blade_mods&oldid=38011'
This entry was posted on 01.09.2019.