How To Render Files Individually Reaper
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How to Watch The REAPER Videos (New Users) REAPER 5 Explained. Introduction 2. Starting a New Project 3. Rendering 28. Does Reaper keep the original raw files in a separate location? Those are the ones I would most like to render. I've goofed around editing these tracks, and there are hundreds of 'undos' that I'm quite sure can't all be reversed. I just want to hand off the original, unedited tracks. Thanks for all the help, jj.
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How To Render Files Individually Reaper Mac
--[[ |
* ReaScript Name: Render selected tracks individually through master |
* Description: A way to render tracks to master chain. |
* Instructions: Select tracks. Set render settings to source = master tracks, time selection, or custom time range. |
* Screenshot: https://i.imgur.com/v3UKS68.gifv |
* Author: X-Raym |
* Author URI: http://extremraym.com |
* Repository: GitHub > X-Raym > EEL Scripts for Cockos REAPER |
* Repository URI: https://github.com/X-Raym/REAPER-Scripts |
* File URI: |
* Licence: GPL v3 |
* Forum Thread: Render Stems (selected tracks) through master FX? |
* Forum Thread URI: http://forum.cockos.com/showthread.php?p=1652366 |
* REAPER: 5.0 |
* Version: 2.1 |
--]] |
--[[ |
* Changelog: |
* v2.1 (2019-04-29) |
# $tracknumber $parenttrack support |
* v2.0.1 (2019-04-29) |
# Added sceenshot |
* v2.0 (2019-04-29) |
# New core: now works without regions. REAPER > v5.954 required. |
* v1.2 (2018-07-04) |
# Better instructions |
* v1.1.1 (2018-03-15) |
# Region index fix |
* v1.1 (2016-11-01) |
+ Region engine |
* v1.0 (2016-03-16) |
+ Initial Release |
--]] |
-- USER CONFIG AREA ----------------------------------------------------------- |
add_queue =false-- Toggle to render right away |
render =true-- true/false: Toggle to render the queue is queue has been chosen |
-- Render action for the instant render |
render_action =42230-- -- File: Render project, using the most recent render settings, auto-close render dialog |
console =true-- display console messages |
-- Add Leading Zeros to A Number |
functionAddZeros(number, zeros) |
number =tostring(number) |
number =string.format('%0'.. zeros ..'d', number) |
return number |
end |
------------------------------------------------------- END OF USER CONFIG AREA |
functionmain() |
retval, pattern = reaper.GetSetProjectInfo_String( 0, 'RENDER_PATTERN', '', false ) |
count_tracks = reaper.CountTracks(0) |
zeros =string.len(tostring(count_tracks)) |
-- LOOP TRHOUGH SELECTED TRACKS |
local total =0 |
for i, track inipairs(init_sel_tracks) do |
reaper.SetOnlyTrackSelected(track) |
reaper.Main_OnCommand(40340, 0) -- Unsolo all tracks |
reaper.Main_OnCommand(40728, 0) -- Solo track |
local retval, track_name = reaper.GetSetMediaTrackInfo_String(track, 'P_NAME', '', false) -- Get track info |
local track_id = reaper.GetMediaTrackInfo_Value( track, 'IP_TRACKNUMBER' ) |
local new_pattern = pattern:gsub('$tracknumber', AddZeros(track_id, zeros)) |
parent_track = reaper.GetParentTrack( track ) |
parent_track_name ='' |
if parent_track then |
retval, parent_track_name = reaper.GetSetMediaTrackInfo_String(parent_track, 'P_NAME', '', false) -- Get track info |
end |
new_pattern = new_pattern:gsub('$parenttrack', parent_track_name) |
new_pattern = new_pattern:gsub('$track', track_name) |
reaper.GetSetProjectInfo_String( 0, 'RENDER_PATTERN', new_pattern, true ) |
if add_queue then |
reaper.Main_OnCommand(41823, 0) -- Add to render queue |
else |
reaper.Main_OnCommand( render_action, 0) |
end |
total = total +1 |
end |
retval, pattern = reaper.GetSetProjectInfo_String( 0, 'RENDER_PATTERN', pattern, true ) -- Restore initial pattern |
reaper.Main_OnCommand(40340, 0) -- Unsolo all tracks |
end |
-- UTILITIES ------------------------------------------------------------- |
-- Display a message in the console for debugging |
functionMsg(value) |
if console then |
reaper.ShowConsoleMsg(tostring(value) ..'n') |
end |
end |
-- UNSELECT ALL TRACKS |
functionUnselectAllTracks() |
first_track = reaper.GetTrack(0, 0) |
reaper.SetOnlyTrackSelected(first_track) |
reaper.SetTrackSelected(first_track, false) |
end |
-- SAVE INITIAL TRACKS SELECTION |
functionSaveSelectedTracks(table) |
for i =0, reaper.CountSelectedTracks(0)-1do |
table[i+1] = reaper.GetSelectedTrack(0, i) |
end |
end |
-- RESTORE INITIAL TRACKS SELECTION |
functionRestoreSelectedTracks(table) |
UnselectAllTracks() |
for _, track inipairs(table) do |
reaper.SetTrackSelected(track, true) |
end |
end |
--------------------------------------------------------- END OF UTILITIES |
-- INIT |
sel_tracks_count = reaper.CountSelectedTracks(0) |
if sel_tracks_count >0then |
reaper.Undo_BeginBlock() -- Begining of the undo block. Leave it at the top of your main function. |
reaper.PreventUIRefresh(1) |
reaper.ClearConsole() |
init_sel_tracks = {} |
SaveSelectedTracks(init_sel_tracks) |
main() -- Execute your main function |
if render then |
reaper.Main_OnCommand(41207, 0) |
end |
RestoreSelectedTracks(init_sel_tracks) |
reaper.UpdateArrange() -- Update the arrangement (often needed) |
reaper.PreventUIRefresh(-1) |
reaper.Undo_EndBlock('Render selected tracks individually through master', -1) -- End of the undo block. Leave it at the bottom of your main function. |
end |
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